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Rune of Eternity
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Devlog
Patch 1.0.6
July 26, 2022
by
Crooked Beaker
1
A couple of other oversights have been found and fixed. The Hikari Gate now makes sure the key is in the player's inventory before trying to remove it once every required item is collected, preventing...
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Patch 1.0.5
March 17, 2022
by
Crooked Beaker
2
Hey! I see how many people have been downloading the game because of the bundle, and I just now realized there was a fairly annoying bug where the music that plays during mini-boss fights would not co...
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Patch 1.0.4
July 26, 2021
by
Crooked Beaker
Hello again! It's been a hot minute since I updated this game, and I found a couple things that could be fixed. On top of that, I found out how to compress audio files, which you'll see is a significa...
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Patch 1.0.3
April 03, 2021
by
Crooked Beaker
This is likely the smallest patch I've put out for this game, but considering there is nothing else that needs fixing, this is all I can do at the moment. Fixed a bug where rockers targeting the playe...
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Patch 1.0.2
March 15, 2021
by
Crooked Beaker
A couple of other minor issues have been resolved. Again, not much will be noticeable on a casual playthrough. Resolved an issue where the Crystal Guardian only does one of its two attacks Made it so...
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Patch 1.0.1
January 30, 2021
by
Crooked Beaker
After watching BugDoctor stream the game, I found a few more minor bugs and things I forgot to remove for the game's full release. Nothing catastrophic, you probably won't notice anything different. R...
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Rune of Eternity is Out!
January 23, 2021
by
Crooked Beaker
That's right, the game's full release is finally here! After a long few years, the game is finally complete, and development has concluded. I'd like to thank everyone that has supported me, all the fr...
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Full Release Date Revealed!
January 14, 2021
by
Crooked Beaker
Mark your calendars, because Rune of Eternity launches in full... ... January 22nd!! After nearly three long years in development, all of Rune of Eternity will finally be available. This includes...
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Full Release Feature Showcase: Curse Mode
January 02, 2021
by
Crooked Beaker
And now, our final Full Release Feature Showcase: Curse Mode! Unlocked by fulfilling a legend, you can play an alternate universe where Odu isn't able to give you your mission. What could go wrong?...
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Full Release Feature Showcase: Hard Mode
December 28, 2020
by
Crooked Beaker
In this mode, you take twice the damage and healing hearts aren't dropped by enemies as an optional extra challenge. After beating the game, starting a new file will allow you to play in it...
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Patch 1.0.5 release
December 22, 2020
by
Crooked Beaker
We meet again, with even more fixes! **Early Access 1.0.5** Bugs - Ice Behemoth got caught in a looping animation - Rogue Archers stopped moving after pausing and unpausing the game - Using the bow du...
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Full Release Feature Showcase: The Journal
December 19, 2020
by
Crooked Beaker
The Journal is an item that keeps track of your progress through the game and gives a completion rating. It can be found in every light shrine after beating the game for the first time. It works like...
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Patch 1.0.4 release
December 08, 2020
by
Crooked Beaker
Hello again! We have another out-of-the-blue patch fixing even more things I somehow missed. **Early Access 1.0.4** Bugs - Fixed the incinerator's sound effects - Fixed the way the UI blinks at low he...
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Patch 1.0.3 release
November 21, 2020
by
Crooked Beaker
Same as always. More bugs found, more fixes made. These ones were especially sneaky. **Early Access 1.0.3** Bugs - Fixed ghost depth issue - Fixed a depth issue with ice/cave squishies and their ice/r...
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Patch 1.0.2 release
November 06, 2020
by
Crooked Beaker
Some more bugs and issues have been found, and they've been addressed, this time more substantial. **Early Access 1.0.2** Bugs - Fixed the camera transitions between the player and bosses - Fixed the...
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Patch 1.0.1 release
November 02, 2020
by
Crooked Beaker
Hi! I was watching a friend play through the game a bit, and we discovered a couple things that could be fixed. Enjoy the day 2 patch! **Early Access 1.0.1** Bugs - Potions froze the game when overhea...
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Rune of Eternity Is Now In Early Access!
October 31, 2020
by
Crooked Beaker
That's right, the day's finally come! Rune of Eternity is finally complete and available to purchase! Thebryll can now be fully explored, including all seven dungeons and everywhere around them! Plans...
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New Trailer and Early Access Release Date!
September 30, 2020
by
Crooked Beaker
That's right! Rune of Eternity is set to release in early access this Halloween! Also check out this new trailer by the awesome @rD_NickF on Twitter! See you then, hopefully! - CB...
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Playtesting has begun!
July 25, 2020
by
Crooked Beaker
Hey again! This time we got some new screenshots featuring the UI from the current version of the demo, which, admittedly, should have been done sooner, but I digress. Playtesting for Rune of Eternity...
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Ending and plans for continuing development
July 21, 2020
by
Crooked Beaker
The game's ending has been implemented! You know what that means. Game's over. You guys can go home now. ...but seriously, the final polishing phase has begun, and testing will be starting soon, as so...
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The Main Game is Nearly Done!
June 27, 2020
by
Crooked Beaker
Hey everyone! As of now, the main portion of the game is nearing the end of development. The making of the final dungeon is currently underway. Does this mean that the game will release to early acces...
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Trailer time!
June 11, 2020
by
Crooked Beaker
Wow! Looks like the trailer got done a lot faster than anticipated! Here it is, in all it's glory! Hopefully I have this thing done in a reasonable time. Take care, and thanks for your support! - CB...
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Demo v3.0 is out!
June 11, 2020
by
Crooked Beaker
The next (and hopefully last) version of the demo has been released! It contains mostly graphics updates and new sound effects. Basically, the visual revamp is complete. The art style is much more con...
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Twitter and Facebook pages
June 11, 2020
by
Crooked Beaker
Over the past say, I set up pages on Twitter and Facebook for this game. I will be posting updates there, as well as on here and Game Jolt. Go follow them here! Game Jolt: https://gamejolt.com/games/...
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Another Visual Revamp
May 24, 2020
by
Crooked Beaker
1
Hello again! The last major thing I need to do before launch is the final dungeon. I can't describe how excited I am, having made it this far. But before I get to it, I've had a few friends tell me th...
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Starting Up Development Again!
May 13, 2020
by
Crooked Beaker
1
Hey again! Now that I'm out of college for the summer and given recent events, now would be as good a time as ever to begin working on RoE again. At this point, I plan to have it launch in Early Acces...
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Putting the game on hold (for now)
March 11, 2020
by
Crooked Beaker
Hey all. I'm putting the game on hold for however long. It'll likely only be until this summer, but I'm not sure I'm attending college as of now and the work is taking up a lot of my time and energy,...
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Demo v2.0 is now available!
December 07, 2019
by
Crooked Beaker
1
Yes, the biggest graphical update in this game's development is finally here! All of the environments have been redone to look a lot better, and all placeholders have been filled. I just hope that I n...
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When's the next demo update?
December 03, 2019
by
Crooked Beaker
Sorry for the lack of activity. I'm in college and the semester is ending, so I've been preparing for finals. Anyways... I hope to put out a new version of the demo by this weekend. I've made several...
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Breaking the Silence
October 24, 2019
by
Crooked Beaker
1
Hello everyone! I know I have not been very good with showing my progress on the graphics overhaul that much, but I'm happy to say that it's done! There are still missing assets, but I plan to fill th...
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Quick update (Graphics overhaul)
September 23, 2019
by
Crooked Beaker
I'm in the middle of a huge graphical overhaul for RoE. I hope that I can get it done by sometime next month. I received criticism from some friends about how the game looked so I decided to change th...
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Stopping Weekly Updates
August 22, 2019
by
Crooked Beaker
I think I'm going to stop doing weekly updates. Sometimes I feel like there's too little to include, so I'll just post whenever something noteworthy happens or is added. That's all, really. New demo u...
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Weekly Update #22:
August 12, 2019
by
Crooked Beaker
- Added more NPC sprites (more important ones this time) - Added a new golden heart (max hearts is now 9) - Added sprites for a dungeon boss (Meteor Core) Once again, thanks for taking an interest in...
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Weekly Update #21
August 06, 2019
by
Crooked Beaker
- Added new NPC sprites - Added new mini-boss: King Squishy - Added more enemies to the overworld Once again, thanks for reading :)...
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Weekly Update #20
July 30, 2019
by
Crooked Beaker
1
Weekly update #20:- Added some new enemies - Started working on a new sidequest - Added some save file borders - Tweaked the inventory layout a tiny bit - Started a new mini-dungeon: Squishy's Cave...
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Weekly Update #19
July 22, 2019
by
Crooked Beaker
Weekly Update #19: - Made it so that the text box doesn't cover the player when he's on the bottom half of the screen - Made it so enemies can get elemental status effects - Made the Unukutus and Thun...
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Demo v1.3 released
July 15, 2019
by
Crooked Beaker
Demo Version 1.3 has been released! It now includes an overworld map, some tutorial text for some items, control indicators for keyboard players, some bug and sound fixes, and a few other tweaks to ma...
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Weekly Update #17+18
July 15, 2019
by
Crooked Beaker
- Added an overworld map! - Added a few control indicators for keyboard players - Text boxes now move out of the way if the player is on the lower half of the screen - Wait, mysterious purple doors? W...
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Weekly Update #16
July 01, 2019
by
Crooked Beaker
- Fixed a few minor bugs - Added a little tutorial thing after picking up the sword - Tweaked the beam amulet a bit - Made opening logos skippable (I've been really busy so there's not a lot this week...
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Demo v1.2 released
June 24, 2019
by
Crooked Beaker
Demo v1.2 released! Many things have been changed in the short time since the last update, I think it's important to post another. This includes things like hitbox tweaks, animation changes, and more...
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Weekly Update #15
June 24, 2019
by
Crooked Beaker
Oh man. There's a lot that got done this week. - Fixed many hitboxes - Added MANY new songs - New sound effects! - Swords can be used to get smaller items - So. Many. Freaking. Bug fixes - Enemy spawn...
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Demo v1.1 released
June 17, 2019
by
Crooked Beaker
A new version of the demo has been released! Featuring... - Improved hitboxes! - A free heal before the boss! - Some slightly updated sprites! - An updated title theme! - Bug fixes Have fun :)...
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Weekly Update #14
June 17, 2019
by
Crooked Beaker
- Added new enemies that are totally not zoras - Started to flesh out the overworld a bit - Added electric and fire squishies...
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Weekly Update #13
June 11, 2019
by
Crooked Beaker
- Mostly just fixes this time - Finished adding the sprites for the Pergemi Statue boss - Added some new overworld enemies - Added Thunder Pyramid dungeon sprite...
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Weekly Update #12
June 04, 2019
by
Crooked Beaker
- Fixed a bug with the camera shifting between the player and a boss - Fixed lots of hitboxes - Most of the time I just worked on this one boss for the final fragment dungeon...
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Weekly Update #11
May 28, 2019
by
Crooked Beaker
- Added sprites for the Thunder Pyramid enemies - Added a couple other sprites - Added another shop - Bug fixes - Updated the save file visual to show fragments + backpacks...
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Weekly Update #10
May 20, 2019
by
Crooked Beaker
- Put in some music and sound effects - Did a bunch of other stuff for a demo - Put out the darn demo (Please check it out if you haven't) - Added a ton to the new dungeon - Added big hearts that heal...
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Demo Release!!!
May 16, 2019
by
Crooked Beaker
I've been posting updates on either Twitter or Game Jolt, so I decided to release my demo onto here so it could reach more people. I post weekly updates on both of those platforms, so please give me a...
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